CARTRIDGE READY256 × 224
ONCE UPON ANOTHER TIME
ShrekTRIGGER
Seven unlikely heroes.
One very inconvenient adventure.
PAUSED Press Escape to continue
THE UNLIKELY SEVENEvery story has layers.
DEVELOPMENT WORKSHOPLive 65C816 · native PPU · event VM
Go somewhere
Jumps run at the next field event boundary. Menus and battles must finish first. Test presets prepare the listed scene. Return from jump restores your prior state.
F5 checkpoint · F8 restore · F6 frame · F1 workshop
Cast & animation bench
Native tile art. Event pose stand-ins are provisional.
Native actor and prop preview
Displays the selected frame through the SNES sprite loader in the swamp kitchen. Use Return from jump to leave the preview.
Machine state
Boot the cartridge to inspect the CPU.
Event trace
Waiting for native events…
Checks
Tests run locally and create fresh development checkpoints.
npm test
npm run test:browser
npm run build
npm run inspectLoading build coverage…
Combat sandbox
Uses the cartridge’s combat engine, enemy AI and techs. Retry restores the same starting RNG, HP and MP. Current party mode preserves your stats. Return restores your game before the sandbox.
Choose an encounter. Return restores your game before the sandbox.